borg117 cyborg Personal quote: Y din'chu re-pair 4 da rippaz, umen?
Joined: 03 Sep 2008 Posts: 856
Location: Moskow, Russian Federation
Posted: Mon Dec 09, 2013 1:08 pm Post subject:
yeah, i'm now working on some more.
offtop: about the video - i updated your posts with tags, now to show the video you must use
Code:
[video]http://link[/video]
tags
please note that http:// is necessary, https:// and any other prefixes wont work.
and thanks for the vids, i hope they'll help people to know what they're downloading
oh my god,I had just seen the video mkmot posted about the updated kabal,I did not had the chance to try the upate yet.it's AWESOME!wat to go borg!! _________________
yeah, i'm now working on some more.
offtop: about the video - i updated your posts with tags, now to show the video you must use
Code:
[video]http://link[/video]
tags
please note that http:// is necessary, https:// and any other prefixes wont work.
and thanks for the vids, i hope they'll help people to know what they're downloading
Ok Borg no prob, I look forward to showing off your next one.
borg117 cyborg Personal quote: Y din'chu re-pair 4 da rippaz, umen?
Joined: 03 Sep 2008 Posts: 856
Location: Moskow, Russian Federation
Posted: Wed Dec 18, 2013 12:44 pm Post subject:
Time for some news:
http://shinobi.thedarkside.su/Files/mkp4.1fixed181213.rar - link for the whole thing containing the updates
http://shinobi.thedarkside.su/Files/fixes181213.rar - link for updates alone
What is fixed here:
Group A fixes:
- new MKD style select screen (or some may call it 5.0 alpha style)
- frozen gethit state is now in common - so any new char can have freeze attacks
- fixed the "holdup" after two jabs against airborne enemy and after the roundhouse hits (now it only holds in corner)
- some system sounds were readjusted
- screen shake and guard sound are back in dial-up combos
- small bugs in blood drips and black bones fixed
- returned the MKP styled AI (now the old chars will use projectiles as they did before)
- AI tones down against invisible opponents (makes invisibility more useful against CPU)
Group B fixes:
These contain three characters which are MK3 robots Sektor, Cyrax and Smoke (not sure if Smoke will stay that way though). as always, the specials, throws and combos were updated to work closer to UMK3. 2 new additions are Sektors HK HK combo now stuns, and Cyrax teleport can knock back airborne enemies.
Each of them has 3 fatalities, same harakiri for all three, friendship and animality (babality and brutality too). I guess that's not to much more to say
OK some screens for those who needs them
Spoiler:
Spoiler:
for those who downloads it all via 1st link: there is a 4th cyborg in chars folder, which is cyber chameleon. he's basically all three compiled into one, switching randomly during the round like MKT Chameleon did. Just this one uses cybers instead of ninjas
Guess that's all for today. Special thanks to SpoR for his assistance with the new select screen, and Huge Thanks to Le@N for his guidelines/videos on MK3 gameplay and combos.
Have a nice day.
P.S.: as always, videos would be appreciated _________________
Last edited by borg117 on Wed Dec 18, 2013 1:09 pm; edited 2 times in total
Okay here's my feedback, i tested and have no words no explain how awesome is that.
and i have a question too, why cyber sub-zero are only playable if you play with qhameleon? it's to make him more secret?
Wonderful work as always, Thank you!
very good work, you are doing what mkp should have done long time ago, however it would be good if you could add REIKO, QUAN CHI and maybe fujin to the empty slots. _________________ MK is a horror and rocks
Yes great updates yet again Borg117, I can't fault anything. I love all the little details you've added like how the cyborgs flash and spark when they're dizzy. May I request that you work on some of the ninja's next or maybe the female ninja's
why cyber sub-zero are only playable if you play with qhameleon? it's to make him more secret?
Well I personally feel Cyber Sub-Zero kinda weak to be a separate character (I still feel the same about UMK3 human smoke as well). but as a part of multi-morphing character (chameleon) its kinda different story - 4 morphs are a lot bigger than 3 morphs and it kinda makes chameleon unique for some time. of course, if people will agree that Hydro must be replaced by this cyber sub-zero - he can be added easily.
As for Quan Chi and/or Fujin - you know what's the biggest deal for these guys, they need completed spritesheets, which many started but no one uploaded so far. Also, they didnt exist in MKP and classic MK before, I'd aim to fix what already exists for now
Here are Cage and Csub by Phoboss updated to work here. I'll do a few more along the way. These are good I guess until Borg treats them _________________
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