The Mortal Kombat MUGEN Projects

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Sang, The Monk Warrior
This character will be the last one (except Suijin) I make a custom intro for. Where are the creators?
Alien Update: FIXS more skills, intro, portraits and more

I added a couple of skills based on MKX alien skills. I added 2 new portraits (versus) (and the tower icon) in addition to new moves in babality, animality. Electrocuted effect / burn effect ... And some more sprites. Enjoy it!
Creator of the basic / classic sprites of the Alien: xenomorph08
Author to give the animations to this char: Jermaine kid ...
Chun-Li MKP Mortal Kombat Project 2.5
So I wanted to get this girl out before the colapse of the MKMP board.

I'll release her with Vega on my D.A. At a later time, but for now here is as far as I got.

Basicly in about as finished state as Vega, only missing her movelist and a slight issue with her win announcement, thus I placed the approprite sounds in there if anyone can figure out the issue, but other than that a fairly complete konversion.


[img:731cb55faa][/img:731cb55fa ...
Sonya Cage
i saw this char ind i love it but it have Sonya mk3 selection (bios)
sprite, can anyone make it consistent whit her outfit?

link in the video
nothing here is mine
MK1 Reptile (MK 1 style moveset) for MKP s2.5
Here's an edit (with permission) of Jermaine Kidd's MK1 Reptile. I've
given him his Scorpion/Sub-Zero hybrid moveset, changed 2 of his Fatalities, as well as added a new portrait, palettes, and some altered sprites. Also adapted for the most recent version of MKP-4.1 season 2.5.

New Version 1.05:


- Voice grunt sound effects changed to MK1 human ninja style (T ...
Vega / Balrog (Claw) For MKP 4.1 Season 2.5
So while I wait for the help I need finishing my actual original chars, I figured I'd take a rebound back to my roots and do a charcter edit.

To pre-face; This was inspired by a comment I saw about someone mentioning that "Vega would fit right in with the MK Cast" or something along those lines. From there, I started to get to work.

If there was one thing good to come out of the kucfretsulc that was MKUP, it was that the SFTM charcters were already up-ported to 1.0, so they wer ...
Sabitsuki (.flow) MKP 2.5 Character (1.1! All Done!)
Well after seeing Kung Fury making the cut, I finally decided to give in and make an MKP char myself.

Therefore, for the exclusivity of the MK M.U.G.E.N community- I present a beta of my latest (and possibly greatest) project.

Ladies and Gentlemen, just in time for her 9th year anniversary of .flow's release.

Sabitsuki from .flow !

[img:5c9d3071e7] ...
MKI (MK1) Scorpion MKP Season 2.5 Edition
Hello, I am a bit new here but I would like to share a personal edit I've been working on, while a bigger project is in the works.

Here we have Mortal Kombat 1 Scorpion made originally by jermaine kidd.

It was made for the earlier borg117 builds pre-season 2, and thus had several things I felt inclined to fix.


Fatality system kompatabilty
Progressive A.I.
Pit 2 Support
Flashing MK1 style name
Fight ladder icon
Animation cle ...
Red Scorpion [W.I.P]
Remember the not that old times i've doing some small edits and sharing? well that times seems to be returning.
along with d'vorah i've doing this one that i believe it can be useful for mkp fixed, some people've been talking about changing costumes from ninjas since they look too equal. so i made this just for fun.

sorry for only one shot and that big :/

OBS: Still a wip, here what's d ...
Suijin for MKP2
Have her combo attaxks been edited to work like other  characters? The last time I used her she seemed to be able to "flow like water" and there was very little screenshaking.
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The Mortal Kombat M.U.G.E.N Projects
Suijin for MKP2
I have ported this Suijin on MKP2.

List of changes:
- Suijin have been ported on MKP2, some small bugs have been fixed.
- Now freezing on Suijin works correctly.
- A throw is not valid on Suijin.
- Sprites for battle-plan, select-screen, vs-screen, move list have been added
- Several sprites for a fall animation have been added
- Transparency of some animations have been fixed
- Babality have been added
- One of fatalities have been fixed
- I have added new fourth fatality with a dragon (D-D-LP).

Download link:

The char work not correct on new MKP2.5. A link for Suijin for MKP2.5 will be posted soon.


Suijin for MKP2
Good work bro. Very Happy
Suijin for MKP2
Thanks bro  Very Happy
Suijin for MKP2
When Suijin hits you with the water special moves the water stain stays too long on screen l think the explode remove time should be a little shorter other than that it good
Suijin for MKP2
how about hotaru ? are you going to release him too ? he looks very impressive you did him by yourself ? good job.
Suijin for MKP2
mkfreak89 wrote:
how about hotaru ? are you going to release him too ? he looks very impressive you did him by yourself ? good job.

Thanks. I did him by myself. He will be released soon.
Suijin for MKP2
i made an edit of this for my version of mkp, where her fatality where they drown was changed for a more explosive outcome...

the blackout screen has a blood splatter now too when they burst off screen...

i still need to change her so fatalities can be performed on her, but for now i have an alternate version (fatality was changed, default color changed, and teleport was changed to a mid game fatality but with opening lag time

if your interested, my links are in my descriptions on deviantart. NSFW content there btw

animated edit below (hidden becuz my content isnt for everyone and im aware of that, sorry):
Suijin for MKP2
Suijin for MKP2
sorry, i hid the gif to just a link rather than scarring peoples eyes with the glaring animation...
Suijin for MKP2
adriano wrote:

LOL. And yes, that GIF scared mah eyes. ~_~'
Suijin for MKP2
Have her combo attaxks been edited to work like other  characters? The last time I used her she seemed to be able to "flow like water" and there was very little screenshaking.
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The Mortal Kombat M.U.G.E.N Projects
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